NeoQuest II: Non-Player Characters

Non-Player characters are those characters that you can't play as - they mainly talk or trade with you, or give quests.

Meridell | Terror Mountain | Lost Desert | Haunted Woods | Faerieland


Deprecated: mysql_escape_string(): This function is deprecated; use mysql_real_escape_string() instead. in /home/idnq/public_html/index.php on line 90
Spider GrundoSpider Grundo
Cave of Dark Things (View Map) (Act 2)
Defeat the boss to talk to the NPC.
Abilities: talk, quest
Conversation
Spider Grundo says, "Urhg.. aghh... what happened?"
You say, "We were hoping you could tell us."
Spider Grundo says, "Er, I'm not really sure... I was walking about the swamp, when suddenly I felt a little strange. Then, the next thing I knew, I was here, talking to you! I guess someone cast a spell on me. I did see a strange, dark shape in the swamp, but I didn't think much of it... but now, who knows?"
You say, "Well, not us."
Spider Grundo says, "Well, maybe you should go back and talk to Count von Roo... he's always up on the latest news in the Haunted Woods
You say, "Count von Roo says he saw you casting a spell, along with Balthazar and Hubrix Nox."
Spider Grundo glares at you as he shouts, "WHAT!! That's ridiculous! I would never work with those two." He pauses. "But... why would von Roo say that? It makes no sense."
You say, "He says you three cast a spell to make the sun stay up, permanently. Which it is."
Spider Grundo says, "It is? It was the middle of the night when I was walking in the swamp... but you say the sun's up permanently now? How awful! Won't someone think of the ghosts?!"
You say, "The ghosts are all staying indoors."
Spider Grundo says, "I suppose that makes sense... well, anyway. If Balthazar and Hubrid Nox have something to do with this, then you should go talk to them. I don't know why they would work together, let alone with me... but if I don't remember any of it, maybe they don't either, so that could explain it. Well, get going. There's a back exit to my cave, down that way." He points off to the west with one of his middle legs. "It leads to a path that goes right to Balthazar's grove. Good luck, and I hope you find out what's going on!"